MoSo Tangibles

This work was part of my MSc research at TU/e, supervised by Elise van den Hoven and Alissa Antle

MoSo Tangibles is a set of interactive, physical artefacts with which children can manipulate the pitch, volume and tempo of ongoing tones, in order to structure their understanding of these abstract sound concepts in terms of multiple different concrete body-based concepts.

For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. With MoSo (Moving Sound) Tangibles, we explored if such tangible interactive systems, when designed based on known 'embodied' metaphors, can support children''s learning of musical concepts. MoSo Tangibles consists of a set of interactive tangibles with which children can manipulate pitch, volume, and tempo of ongoing tones. In an evaluation with 39 participants, we found that all children were able to reproduce sound samples with MoSo Tangibles.

Related publications:

Bakker, S., Antle, A. N., and Hoven, E. van den (2012). Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing, 16(4), pp. 433-449. Access online. This article is included in the list of notable computing items published in 2012, compiled by Computing Reviews.

Bakker, S., Hoven, E. van den, and Antle, A. N. (2011). MoSo tangibles: evaluating embodied learning. In Proceedings of the TEI'11 Conference on Tangible, Embedded, and Embodied Interaction, pp. 85-92. Access online

Bakker, S., Antle, A. N., and Hoven, E. van den. (2009). Identifying embodied metaphors in children's sound-action mappings. In Proceedings of the IDC'09 Conference on Interaction Design and Children, pp. 140-149. Access online

Antle, A. N., Corness, G., Bakker, S., Droumeva, M., Hoven, E. van den, and Bevans, A. (2009). Designing to Support Reasoned Imagination through Embodied Metaphor. In Proceedings of the C&C'09 Conference on Creativity and Cognition, pp. 275-284. Access online